Vol. 2, No. 2: Videogames and narratives
Research around videogames is an emergent area of study within social sciences. The number of games published annually keeps growing exponentially, with an enormous diversity in content, spanning all areas, from education to entertainment.
Several international organizations – in particular The Europan League of Institutes of the Arts (ELIA) and the Higher Education Video Game Alliance (HEGVA) – seek to organize the debate around the academic training of researchers, programmers and artists in the video game area, to forestall a growing confusion in how they integrate curricula. In Portugal, the Portuguese Society for Videogame Sciences (SPCV) seeks to promote and develop videogame sciences and congregate all those involved in them to foster knowledge and scientific interchange.